Number Scramble
A game for two players
Fluency with numbers, and finding effective ways to make a total, are key features of numeracy. This game gives an engaging context within which the mental strategies of doubles, near doubles, rainbow facts and bridge through 10 can be practiced.
Each player has six tiles with which to make a line of tiles that adds to 12. The game starts with a tile at the centre of the gameboard and the first player has to use that number as part of their line. For example:

A 2 was placed in the centre of the board and the player added the 2, 4 and 4 tiles to make a line that adds to 12. The two white tiles at the end of the line were added by the program to shaow that those positions cannot be used later in the game. A full description of how to play the game is given in the Help File.
In the Classroom
The Number Scramble program supports Year 1 - 3 statements for Number & Algebra in the Australian Curriculum: Mathematics. In the lesson plan given below, you will see how the app can be used to develop skills with mental strategies with a follow-up activity that will provide evidence of real achievement.


